![]() I don't want to be tiresome, but this didn't happen to me before. If I re-do the process, the same happens. I go to see tile A0, and it is blank, like if it has never been edited.Ħ. I click the tile that is supposed to be A0, and it's another one (02), with the same attributes.ĥ. Now tile A0 is supposed to be a normal wall.Ĥ. I select wall attribute and some wall graphic. Im able to view load the file but the issue is actually getting them to enable and work. ![]() Then I place tile A0, no attributes, just a blank tile.ģ. Im having some issues getting cheats to enable on Snes9x Gx on the Wii specifically for FFVI. I select a random tile from a random room, I want to edit that tile.Ģ. I'll try to explain with an example and images:ġ. Now that you might have my rom, you can see it by yourself. There's another thing that I've noticed but this time with the level editor. Remember, the battle music starts only when the kid draws his sword. ![]() (Note to self: For easier editing, this part could be rewritten to use an array.) 01:CEEB: c9 02 CMP #$02 GT brown skeletonĠ1:CEEF: c9 03 CMP #$03 GT golden skeletonĠ1:CF03: a9 15 LDA #$15 SND kid pokes guard/monster/shadowĠ1:CF07: a9 24 LDA #$24 SND kid pokes amazonĠ1:CF0B: a9 27 LDA #$27 SND kid pokes skeletonĠ1:CF0F: a9 2c LDA #$2c SND kid pokes fat/knightĠ1:CF13: a9 2d LDA #$2d SND kid pokes JaffarĠ1:CF15: 20 3a c9 JSR $c93a play sound effect AĠ1:CF18: 4c 8a 95 JMP $958a play char sequence ![]()
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